The Netherworld

What is It?

[Netherworld]

The Netherworld refers to both the community of magick and its members. All magickal, supernatural, or mythical beings and creatures are included in the term.

Some members are obvious: practitioners, morphs, vampires, and mythical creatures such as unicorns and dragons. Less obvious is that ordinary humans who knowingly interact with the Netherworld can end up being part of that community as well. An ordinary human who notices the Netherworld may be inspired to develop any latent skills he or she may have. (For example, see Martel Harris.)

Where is It?

The Netherworld is located anywhere its members may be; it is more a matter of beings than position. (To specifically refer to beings, one can use Netherworlders.) Much of the Netherworld lives on the same Earth as ordinary humanity. Since they primarily hunt humans for blood, vampires of all lineages pretty much have to stay on Earth. (They often hide themselves in secret communities, however. Vampires like having their kin around.) Morphs who want to stay in touch with their humanity have to be around humans, so they too remain on Earth. It would seem that most practitioners reside on Earth so they can interact with others. Of course, some may choose to inhabit pocket dimensions for reasons of their own. (For example, see Eleanor Uasal.)

To be sure, many magickal beings and creatures retreated to other available dimensions outside of humanity’s Earth after the Portal Wars. As a result, mythical creatures, such as dragons and unicorns and griffins, no longer reside on Earth, but do live elsewhere, in other dimensions and realms.

Morphs appear to be the most widespread Netherworlders. Certain tribes only live on Earth, while others have as little to do with Earth (and humanity) as possible, but still travel there. Still other tribes travel between Earth and other dimensions as easily as humans travel from town to town. Monks, solitary morphs who remain permanently in morph form, do not need to live on Earth at all, since they have voluntarily cut themselves off from contact with everyone, human and Netherworld alike.

The casual observer will notice that the ability of many magickal beings to portal between places means that physical distance in the real world is not a barrier as far as the Netherworld is concerned. For example, both Timon and Conroy live in the United States, while Lillith is generally in England. None of the Councillors has trouble reaching the cave in Ardèche, France, that contains the entrance to the Council of Three Chambers. The Netherworld also can gain access to other, special, places such as Melpomene’s refuge or the Chambers of the Council of Three.

Other Notes

See also:

References



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All content copyright © 1999-2002 by Jamie Robertson unless otherwise noted.

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